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Another Kingmaker Milestone

I've handed over the redeveloped Kingmaker prototype to Gibsons Games down in Sutton. This marks a line-drawn-under-it moment in terms of development. Now, we enter into the production phase; some would say "at long last", but the gestation period for this was always going to be lengthy, because of the complexity of the task, and then because of the intervention of COVID. In fact, I will continue testing, particularly face-to-face and blind testing, because these have been difficult in COVID times, and it's a truism that you can never do enough testing. However, the objective of testing from now on is to smooth out any final wrinkles (Terrain Chart or Terrain Table, anyone?), and I do not expect any significant changes.

Here's a picture of the prototype to whet your appetite.


I should stress that this prototype does not have professional / final artwork or layout - that is all to come. Clockwise from the top board we have:

  • Revised Kingmaker board (with regional movement, Prestige points, Royal cards, and so on)

  • Guide to Kingmaking, Player Aids, rules for Revised, Classic, Options and Variants, Solo Challenge

  • Cards for Victory Conditions, Royalty, Major Battle / Siege (for Prestige), Pre-set Factions, Cities, the Plantagenet Dukedoms (optional)

  • Crown cards (81, including a few options and variants)

  • Event cards (140, with quite a lot of options and variants - primarily from the original game and the AH expansion)

  • Prestige Victory tile (sits in the Event deck and controls when Prestige Victory can be claimed)

  • Royal pieces, Ship pieces, Besieged markers, King's Peace marker, Start Player marker, Stack and Faction markers for each player

  • 2 d6 dice (for options)

  • 7 sets of Noble pieces (1 set for each of 6 players, + 1 for the optional battle sub-system for Classic/Extended Classic)

  • Battle board (for optional sub-system)

  • Classic Kingmaker board (with Area movement)

4 Comments


pgp1815
Jan 06, 2022

Thanks to the designers for the options. I love the idea of adding a Prestige victory condition, but would *never* use regional movement, as I think it would kill much of the tension in the game.

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Alan Paull
Alan Paull
Jan 06, 2022
Replying to

Hi pgp1815


Thank you for your comments. Glad you like the Prestige victory condition idea.


Re regional movement. We have dozens of playtesters who overwhelmingly welcome the regional movement mechanism. It takes away the ambiguity of the original game map, and it is quicker to see where your Nobles can move to, so quicker to process your moves. I've designed it so that its effect on movement is as close as possible to the original movement system. There are a few small differences, but overall the distances between the vast majority of locations (in terms of number of turns you need to get to places) is largely unchanged. I hope you'll give it a try; you might like it!


Alan

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caustic_mouse
Sep 30, 2021

Thank you... I am excited to play this version and will purchase as soon as it is available. I have been playing for years and along with my friend host the annual game on the big map at Gencon. Is there a list I can get on with you or Gibson?

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Alan Paull
Alan Paull
Sep 30, 2021
Replying to

Yes. Please subscribe to my blog (see main blog page), and also email me at alan@surprisedstaregames.co.uk. I'll make sure we keep you up-to-date.

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