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Mission Command is a set of World War Two wargaming rules for use with miniatures.
The Mission Command approach:
With Mission Command if you're handling a German Panzer Division, it
will be a different experience from handling an equivalent Soviet, British
or American unit. Command, control and communications is not as abstracted
as in most modern wargames - no command dice, no PIPs and no artificial
'fog of war' mechanisms. Each command of company level or above is given
orders at the start which can be modified later, but orders are brief.
Fog of war, imperfect information and sometimes confusion emerge naturally
as players attempt to fight in accordance with national doctrines and
complex tactical situations.
The current version is an alpha prototype. There will be changes to the game as it develops further, and new versions of the rules and tables will be published here.
The purpose of the alpha release is to enable players and umpires to feed back their experiences, so that we can improve the game prior to launch of a beta prototype during 2016.
Please send any comments to firstname.lastname@example.org.
Alpha release files
For reports of games, see my blog at:
Mission Command is a prototype currently subject to rigorous playtesting under combat conditions!
Scenario 1: 21 Into 6 Won't Go?
Download the zip file here.
Permission has kindly been given by Helion & Co Ltd for printing for personal use of Mission Command playing groups of the jpg map "Location of the units of 21. Panzer Division immediately before D-Day" (filename: Map 3 21 Pz Deployment Caen and South.jpg). (c) Helion & Company 2014. Drawn by George Anderson. From "The Combat History of the 21. Panzer Division" by Werner Kortenhaus, ISBN 978-1-907677-71-7. We gratefully acknowledge the assistance of Helion & Co (www.helion.co.uk).