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Mission Command: Normandy
Mission Command: Normandy is a set of World War Two wargaming rules for use with miniatures.
The Mission Command approach:
With Mission Command: Normandy, if you're handling a German Panzer Division, it will be a different experience from handling an equivalent British or American unit. Command, control and communications are not as abstracted as in most modern wargames - no command dice, no PIPs and no artificial 'fog of war' mechanisms. Each command of company level or above is given orders at the start which can be modified later, but orders are brief. Fog of war, imperfect information and sometimes confusion emerge naturally as players attempt to fight in accordance with national doctrines and complex tactical situations.
The current version is our beta prototype with its Reference Manual published in April 2018 and available from our shop and from Lulu. There will be changes to the game as it develops further, and new versions of the rules and tables will be published here.
The purpose of the beta release is to enable players and umpires to feed back their experiences, so that we can improve the game prior to launch of the full-colour first edition suite of books and support materials in 2019.
Please send any comments to firstname.lastname@example.org.
Beta release materials
Playing Mission Command: Normandy Draft version (Word document)
Area Fire Templates MC_ArtilleryTemplates.pdf
Play Aids PlayAids.pdf
Mission Commanderís Board MissionCommandBoard.pdf
Introductory Scenario pack IntroScenario.zip
Villers-Bocage Scenario pack Villers-Bocage.zip
21 into 6 Won't Go Scenario pack 21into6_1000variant.zip
For reports of games, see my blog at:
Mission Command is a prototype currently subject to rigorous playtesting under combat conditions!